

It is recommended that any user modifications Please do not contact Activision Customer Support with issues that arise from using IMPORTANT NOTE: Use of the in-game console is not supported by Activision(r).
#Call of duty 2 server Patch#
The earlier 1.2 and 1.01 patch can be found further down this document. Updates from the 1.2 patch and the 1.01 patch. The Call of Duty 2 1.3 patch is an all-inclusive installation, containing all of the previous This document details additions, fixes, and changes to Call of Duty 2 in the 1.3 patch. Smoke nades now have a fuse.Ĭ: Lots and lots and lots of rule changes. +: Added a deterant for smoke nade glitching which makes the exploit harder to do and much easier to catch. +: Added dvar for an additional gameplay option in CTF that will force all dead players to immediately spawn when someone captures a flag (scr_ctf_respawn_on_capture) +: Added dvars for optional scoring in S&D and CTF (scr_sd_plant_points, scr_sd_defuse_points, scr_ctf_capture_points, scr_ctf_return_points) +: Added dvar to help balance the ppsh by reducing the damage distance to be the same as the Thompson (scr_balance_ppsh_distance) +: Added dvar to prevent killing a 100% healthy player with a single ppsh shot (scr_no_oneshot_ppsh_kills) +: Added dvar to prevent killing a 100% healthy player with a single pistol shot (scr_no_oneshot_pistol_kills) +: Added "scr_remove_killtriggers" dvar which removes MOST of the killtriggers added by Infinity Ward (the game's developer).Ĭ: Changed the dvar enforcer - r_polygonOffsetBias and r_polygonOffsetScale have been removed from de_remove_exploits dvar and given thier own enforcer dvar called "de_stock_polygonOffset". NOTE!!!: Increaing this number may make your server run better (smoother), but be warned it will also DRAMATICLY increase the CPU demand on the server. This will also set client's snaps value to the valuse set in sv_fps on the server automatically. +: Added ability to set sv_fps on the server between 20 and 30. The advantage is that PB logs the ID's of who it kicks for your future reference.

#Call of duty 2 server mod#
Note: The mod cannot set up PB for you to do this, it will be up to you to set up PB appropriately. You can then use PB to detect this and kick the player.

+: Very ROUGH version of a Bash-Round gametype - g_gametype "bash" Rifle bashing only, with option to allow pistols for bashing as well (scr_bash_pistols).į: Attempted to fix missing Team headicons when voice chatting during "Strat" time in S&DĬ: Added about 5 leagues/ladders and many more pam_modesĬ: Added dvar to turn on/off regen breathing sounds (scr_allow_regen_sounds)Ĭ: Added "Players Left" display to Strat Mode.Ĭ: Changed the strat mode nade refills to give 1 nade instead of 3 (since that is the most popular number of nades available in competition)Ĭ: Changed strat mode to use the standard ambient effects dvars for strat mode.į: Fixed a bug in the message center that could cause a crash if you were welcoming players without using the message centerį: Fixed an extremely rare crash bug involving map exits.į: Fixed a script exploit that could be used to either crash a server or allow players to choose weapons from the other team's weapon menu.Ĭ: Changed the TK Monitor - Added another option for tk_punish_type: "pb_kick" This will set the score of a player flagged as a TKer to -10. +: Beta of Strat Mode (No killing, Damage ammount reporting, Ammo/Nade auto-refills, sv_cheats on) - g_gametype "strat" +: LIVE! HUD Element - Flashes for a few seconds when PAM2 has just gone LIVE! just so there is no doubt. +: Added a reminder at the end of Ready-Up to remind about recording your matchĬ: Reworked the scripting to be more friendly with Custom maps (does not require special scripting for custom maps to work with PAM2)Ĭ: Removed Ready-Up weapon drops & MG nests (less accidental UN-readying up) +: Scripted in an artificial fast_restart for pam_mode changes C: Removed Players Left Display from Ready-Up
